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And That's a Wrap
Sun May 30, 2010 12:18 am by Kami
This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.

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Your Site-Moving Questions, Answered~!
Wed May 26, 2010 3:12 pm by Kami
We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.


Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …

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 Kasane Reiya's Abilities.

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Kasane
Anbu of the Swamps
Anbu of the Swamps
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Posts : 182
Rep. : 0
Join date : 2009-09-13
Nation : Village Hidden in the Swamps
Guild : The Creed
Energy Type : Kazakh, Chakra

PostSubject: Kasane Reiya's Abilities.   Tue Sep 15, 2009 7:45 am

I have two types of energy. Chakra, and Kazakh. Chakra as you know, is an energy used by ninja to use techniques called jutsu. I have some of these.

Kazakh is a different energy, one that caused my rising. It has the ability to absorb other energy sourses, and then multiply itself with that absorbed energy. Its purer and rawer than chakra. If mixed with chakra, it will only consume the chakra, and expand itself. I can use Kazakh in place of chakra, which will boost the effectiveness of my jutsu 2x. I can also use Kazakh to power my Hynni. Hynni are seals which can be used to unleash things like more energy, or summonings, etc. I, myself, am a Hynni, in some form.

On my abdomen, I have a seal with many spirals on it. Each spiral in the seal can be released with enough Kazakh applied. When a seal is released, it unlocks another tier in my power, and I am able to be released from my current form, and advance to my next form. I only have two unlocked so far.

First Form: Mummy:




My first form is always my starting form. I am a person all wrapped up in bandages. These bandages are special however, because they have Kazakh flowing through them. The bandages are covered in seals, which allow me to summon almost anything out of them. The bandages themselves are also totally fire resistant, and and protect me from almost all blunt damage. They are pretty strong, as they cannot be cut except by a very sharp and strong metal. The Bandages also have the ability to extend on almost indefinately. Since they are flowing with Kazakh, I can naturally control them. Also, when I transform into a different form, these bandages can stay on the field, still being manipulated, and can form clone like forms of me, which can still use the bandages and also my other techniques.

Second Form: Stone:




In this form, I shed my bandages, and my body becomes harder than rock. I am immune to fire, to a certain temperature, wind, water, and other earth. I can also make my body become sand with this, switching back and forth.



Jutsu

I naturally have Fire and Wind Chakras, but I now also have Earth chakra from the 2nd form.

Fire Style

Fire Style: Fire ball jutsu

FS: Giant Fireball jutsu

FS: Phoenix Flower Jutsu

FS: Dragon Flame Jutsu

FS: Flame Wave Jutsu: This I spew a long line of flames onto the ground which shoots forward, like a wave of water at the beach.

Wind Style

Wind Style: Blades of Wind: Can make wind chakra blades that slice and dice. Can also throw.

WS: Giant Wind Storm: I summon up a huge gust of wind that is able to continue for up to 30 mins (three posts, not including my opponent's posts). The winds travel at such fury, they whole trees can be carried away, after being ripped up.

WS: Windwhirl Art: I can produce tornado like funnels of wind of any size.

WS: Wind Geyser: I make wind shoot up out of the ground, in large blasts, like geysers of water. I must first make wind enter the ground.

Earth Style

Earth Style: Quicksand: Makes the ground in an area much like quicksand, so that people will sink in and suffocate.

ES: Earth Dragon Barrage: Creates up to three rock made dragons which shoot around, aiming for my opponents.

ES: Cavein: I make the ground under something or someone suddenly cave in, which makes them fall into a hole.

ES: Headhunter Jutsu: I go under ground, and pull the opponent into the ground up to their neck.

ES: Groundhog Tremor: A visible pile of dirt moves along the ground, as then a large spike of rock is shot out of the head of the dirt, usually where the dirt movement stops.

Sand Style: I have the ability, through earth and wind chakras, to manipulate sand freely.

Crushing Sand Coffin: traps person in sand, which then crushes them.

Sand Tsunami: Huge wave of sand.

Sand Blades: Creates moving, swirling blades out of sand.

Sand Whirlpool: large swirling whirlpool of sand on the ground, which sucks anything caught within it into the ground, and seals them in with sand.

Sand Storm: Wind storm with sand.


I also have animal friends, which I can summon through Hathor, my sarcophagus, or through my bandages.

Scarab Beetles: These are beetles that like dung, and love to feast on flesh too. Will eat you alive, and absorb your chakra since they are flowing with Kazakh.

Scorpians: I can summon these which have a speical venom that is made with Kazakh. It will seep through your body, making all of your energy, whichever you have, start to convert to Kazakh, which will then return to me.

Cobras: Can summon up cobra snakes of any size, which have the same venom as the Scorpians do.
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Taz
Journeyman of the Sunlit Kingdom
Journeyman of the Sunlit Kingdom
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Posts : 1282
Rep. : 11
Join date : 2009-08-19
Age : 27
Nation : Sunlit Kingdom
Guild : The Covenant

PostSubject: Re: Kasane Reiya's Abilities.   Tue Sep 15, 2009 9:50 am

Shishio~!

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"OMG the queen of political knowledge 8D TAZ" -Unknown
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Falx
Sentinel of the Province of Keiz :: Guardian of the Province of Keiz
Sentinel of the Province of Keiz :: Guardian of the Province of Keiz
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Posts : 831
Rep. : 1
Join date : 2009-08-21
Age : 26
Nation : Province of Kiez
Guild : The Creed
Energy Type : Navitas, Chakra

Character sheet
Race: Shrew

PostSubject: Re: Kasane Reiya's Abilities.   Tue Sep 15, 2009 6:11 pm

What about him.....?
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Taz
Journeyman of the Sunlit Kingdom
Journeyman of the Sunlit Kingdom
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Posts : 1282
Rep. : 11
Join date : 2009-08-19
Age : 27
Nation : Sunlit Kingdom
Guild : The Covenant

PostSubject: Re: Kasane Reiya's Abilities.   Tue Sep 15, 2009 7:13 pm

You used his picture for your avatar lol.

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Ezekiel
White Shrew of the Province of Kiez
White Shrew of the Province of Kiez
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Posts : 917
Rep. : 5
Join date : 2009-08-25
Age : 26
Nation : Province of Kiez
Guild : The Academy
Energy Type : Navitas, Chakra, Distortion Energy, Astral Energy, Soulforce, Reiatsu, Angelic Energy

Character sheet
Race: Shrew

PostSubject: Re: Kasane Reiya's Abilities.   Tue Sep 15, 2009 8:38 pm

Ok........ confused
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Kasane
Anbu of the Swamps
Anbu of the Swamps
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Posts : 182
Rep. : 0
Join date : 2009-09-13
Nation : Village Hidden in the Swamps
Guild : The Creed
Energy Type : Kazakh, Chakra

PostSubject: Re: Kasane Reiya's Abilities.   Sat Jan 16, 2010 1:02 am

Fight with Skelette:

Third Form: Plant Form



Once entering this form, my body becomes a basic super plant, which has the ability to stretch and grow itself at alarming rates, also giving me a high healing factor. My body also has exploding plant bombs on the back (see pic), which can be grown back to. With this form, I have gained the power to manipulate plants, making them grow and form as I want. I can basically produce any kind of plant anywhere, and I can also then Assimilate with plants, able to travel through them at alarming rates as well.

Rebirth: I have also learned from the fight, that whenever I revert to a new form, my old body, or form that I was in before is left behind, meaning that any aliments from the previous one will be canceled out.


Graveyard Havoc Magic:Given when Skelette ran his energies through me.

The Rotten's Claw: When conjuring this, anything touched by it will be turned to dust almost instantly.

The Glutton's Mouth: When conjuring this, enables to suck in almost anything and transform it into energy for myself.
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