Escellsia

A realm both vast and mysterious, largely unexplored by the people who inhabit it. While Guilds build men into masters and Nations continue their disputes, one would be a fool to assume that it is Kings who rule these lands...
 
HomePortalFAQSearchUsergroupsRegisterLog inMemberlist
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
And That's a Wrap
Sun May 30, 2010 12:18 am by Kami
This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.

Comments: 0
Your Site-Moving Questions, Answered~!
Wed May 26, 2010 3:12 pm by Kami
We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.


Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …

[ Full reading ]
Comments: 12
Latest topics
» ゴルフグリップのヒント
by Mangum16 Fri Dec 06, 2013 1:58 am

» 冬ゴルフスポーツ
by Mangum16 Fri Dec 06, 2013 1:57 am

» Just get a gift--Zebra mask
by landing Wed Feb 27, 2013 9:48 pm

» Do you want this gift---unicorn head mask ?
by landing Mon Feb 25, 2013 2:20 am

» Funny horse head mask famous by the popular Gangnam Style
by landing Fri Feb 22, 2013 1:27 am

» My favourite horse head mask
by landing Fri Feb 01, 2013 4:34 am

» Horse head mask show
by landing Fri Feb 01, 2013 4:33 am

» creepy horse head mask
by landing Fri Feb 01, 2013 4:33 am

» horse mask
by landing Wed Jan 30, 2013 4:35 am

» My favourite horse head mask
by landing Wed Jan 30, 2013 4:35 am

» Where did your username come from?
by Marija Thu Sep 13, 2012 4:52 am

» F4 phantom
by mrblack0301 Wed Aug 01, 2012 8:46 pm

» Google Android Wi-Fi Tablet PC -P711
by hello4grouter Wed May 23, 2012 3:55 am

» Best Android Tablet P724 For Replacing Your Notebook
by hello4grouter Tue May 22, 2012 1:19 am

» Mikoyan MiG-35
by mrblack0301 Mon May 21, 2012 5:24 am

Who is online?
In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests

None

Most users ever online was 62 on Sat Oct 22, 2011 8:00 pm
Affiliates
 

Share | 
 

 Domo's Auras

Go down 
AuthorMessage
Domo
Officer of the Depths
Officer of the Depths
avatar

Posts : 53
Rep. : 0
Join date : 2010-02-27
Nation : Depths
Guild : The Creed
Energy Type : Energy

PostSubject: Domo's Auras   Sat Feb 27, 2010 9:37 pm

IMPORTANT
All Auras have the same abilities to create the following if it pertains to that element:
-Orbs/Spheres/Balls
-Waves/Coils/Surges/Ripples
-Stream/Jet/Blast/Pillars
-Bolts/Lances/Arrows/Needles
-Barriers/Shields

All -|Passive Abilities|- have barely or no chakra drain.

All Auras have the same passive ability

Tracking Program
-By simply placing a small trace of my own chakra that has a mutated signature a simple program activates.
-Any and every attack I use have the ability to home in onto the mutated signature on my command.
-Command does not have to be vocal, only the thought of tracking is needed.
-Attacks can be deflected but they have the ability to track in onto the signature again.
-Best way of surviving the attacks are to destroy/cancel it completely.
-Attacks are not restricted to the tracking program, meaning free movement if wanted.
-The amount of chakra to use this program is the amount placed on the person.
-Direct contact is not necessarily needed, but preferred to maximize results.
-Can be placed anywhere and is not restricted to the person.
-Multiple Mutant Chakra Signatures (MCS) can be placed.
-MCS latches onto cells where it is placed and becomes stationary.
-Invisible to the naked/untrained eye.
-Spotting the mutant chakra signature is extremely difficult because of the specific frequency it sends.
-Only people adept in sensing chakra signatures are able to sense the specific frequency.
-Even then it is only possible if they are completely concentrating on locating the signature. Which can prove difficult with attacks nearing.
-MCS can cover a person's entire body if wanted.-Direct Contact is Necessary-

Possibilities of Removing the Tracking Program
-Concealing the signature with their own chakra, their chakra has to be constant. Especially if location is not known covering the entire body in their own chakra is a possibility but hazardous for chakra drain.
-Have a specialist in chakra signatures to remove the MCS (Mutant Chakra Signature).
-Removing of the MCS forcefully could result in massive shock or potential temporal disablement.
-Dismemberment is can be a plausible if location is known.


Activation word - Flamma - Fire, Ventus - Wind, Aqua - Water, Terra - Earth, Umbra - Dark/Shadow, Lux - Light

Negations word - Quietus


Fire Aura
-|Passive Abilities|-
-Able to increase the temperature of flames to [???]
-Unable to freeze
-Continuously Burns
-Feeds off any source of energy rather than oxygen.

Water Aura
-|Passive Abilities|-
-Transform an element from it's gas state to it's liquid state or it's solid -interchangeable sequence-
-Power increases if the Moon is seen -multiplies from the amount of moons-

Earth Aura
-|Passive Abilities|-
-Earth Manipulation
-Increased Physique
-Increased Stamina

Wind Aura
-|Passive Abilities|-
-Atmospheric Control
-Temperature Regulation
-Wind Speeds
-Create Electric Currents

Dark Aura
-|Passive Abilities|-
-Drain objects or people for energy
-Decays a person or object if required amount of energy to sustain life is no more
-Stealth+Speed increases in darkness/shadows
-Solidify Shadows

Light Aura
-|Passive Abilities|-
-Massive Healing Abilites
-Have any light as a source of energy
-Complete Light Spectrum Manipulation

-Additional Note-
When I say manipulate a certain element, it does not mean I have total dominance over that element. But if the attack is weak I am able to redirect or control that jutsu myself; however, if that certain jutsu or attack is to great for my chakra to handle, I am unable to manipulate that attack.
I.E.
Weak Attack (-You shoot fireballs-
-I redirect the projectiles back at you-)
Strong Attack (-You send several waves of super charged lightning-
-I try to manipulate but get shocked since my chakra is not able to handle such a force-

Aura Splitting allows myself to form duplicates of my body containing every physical attributes accordingly. But because of this ungodly skill, whatever a damage I receive to one of the bodies and return to my original body I take the percentage of the damage.

Inadvertently, Aura Merging allows myself to combine all the different auras I've mastered into a single entity. Allowing multiple elemental control at once without the need of changing auras every so often.

I.E.
I split into four bodies Fire, Wind, Dark, and Light. If the Dark body is nearly dead, and I return to original body but suffer 1/4 of damage.


Last edited by Domo on Fri May 07, 2010 2:23 pm; edited 2 times in total
Back to top Go down
View user profile
Domo
Officer of the Depths
Officer of the Depths
avatar

Posts : 53
Rep. : 0
Join date : 2010-02-27
Nation : Depths
Guild : The Creed
Energy Type : Energy

PostSubject: Re: Domo's Auras   Sat Feb 27, 2010 9:41 pm

-|Ethereal State|-
Ether: The regions of space beyond the earth's atmosphere; the heavens./The element believed in ancient and medieval civilizations to fill all space above the sphere of the moon and to compose the stars and planets.

[Ether]

-My entire being manifests in this ancient element and gain complete and total control of ether itself
-Immune to Physical Attacks

-SUMMONS/TITANS/ELEMENTAL-

Elemental Power is greatly increased when the particular summon of that element is summoned.

[Legend]
-Element of Summon - Personality
-Name
-Height
-Additional Descriptions

Fire Elemental - Wrathful

Name: Hyperion
Height: 50 feet
Domain of Fire
-Flames can and will burn/consume/evaporate through any substance completely
-Temperatures rival multiple supernovae
-Flames cannot be smothered through ordinary means


Water Elemental - Intelligent

Name: Oceanus
Height: 40 feet
Domain of Water
-Every liquid is manipulable
-Reverts gas/solid states into liquid state if willed


Earth Elemental - Determined

Name: Khaos
Height: 50 feet
Domain of Earth
-Any mineral found in the ground is easily manipulated
-Manipulated earth resembles the strength and durability of lonsdaleite


Wind Elemental - Harmonious

Name: Aether
Domain of Wind
Height: 5 feet 8 inches
-The very winds and atmosphere fall under complete control
-Any foreign entity in the atmosphere can be removed easily
-Speeds of wind are able rival the speed of light


Dark Elemental - Elegant

Name: Tartarus
Height: 6 feet
Domain of Darkness/Shadows
-Distort the core of darkness, freeing control or wiping out a shadow
-Extends any shadow without a source of light
-Manipulated shadows give a slightly darker hue no matter what the lighting conditions are


Light Elemental - Pure

Name: Theia
Height: 5 feet 6 inches
Domain of Light
-All of allies wounds are healed instantaneously
-Waves or frequencies of light manipulation becomes feasible
-Increase or lower the speed of light
Back to top Go down
View user profile
 
Domo's Auras
Back to top 
Page 1 of 1
 Similar topics
-
» Aura Force

Permissions in this forum:You cannot reply to topics in this forum
Escellsia :: Character Info :: Techniques and Abilities-
Jump to: