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And That's a Wrap
Bloody Weapons I_icon_minitimeSun May 30, 2010 12:18 am by Kami
This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.

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Your Site-Moving Questions, Answered~!
Bloody Weapons I_icon_minitimeWed May 26, 2010 3:12 pm by Kami
We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.

Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …

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PostSubject: Bloody Weapons   Bloody Weapons I_icon_minitimeSat Feb 27, 2010 10:09 pm

Forged Weapon Material: Orichalcum + Tungsten
Allow weapons can be charged with Demonic Energy for increased durability as well as increased performance.

Demonlock: Handgun
Clip: 15 bullets
Ammunition: 14 Different Types

Normal Bullet : Normal Ammunition

Pierce Bullet : Long Range Ammunition is able to pierce through multiple objects in a straight path, unless an object is too thick.

Pellet Bullet : Short Range Ammunition that creates a spread shot in front of gun barrel.

Crag Bullet : Detonating Ammunition that pieces then burrows into an object before detonating.

Cluster Bullet : Detonating Ammunition that explodes on impact that then releases smaller explosives, detonating around the target.

Demon Bullet : Destructive Ammunition that infuses Demonic Energy into the bullet, increasing the destructive power of the round.

Recovery Bullet : Healing Ammunition that enables shooter to heal allies but is unable to heal himself.

Poison Bullet : Debilitating Ammunition that releases a slow reacting poison into their bloodstream.

Paralysis Bullet : Debilitating Ammunition that sends a constant current into the body, rendering the muscles useless for awhile.

Sleep Bullet : Debilitating Ammunition that puts the user into a dream state if dust is inhaled after impact.

Tranq Bullet : Suppressing Ammunition that knocks out the user completely, usually used for missions.

Paint Bullet : Tracking Ammunition that leaves a small trace of my Demonic Energy/Chakra on an object, allowing me to trace it to it's exact location.

Rage Bullet : Buffing Ammunition that increases the attack power of myself or anyone else shot with the bullet.

Armor Bullet :Buffing Ammunition that increases the defensive power of myself or anyone else shot with the bullet.

Bloody Weapons HK-USP-Compact

Condemned + Vindicate : Glaives (10 if each)
Bloody Weapons 2_blad10
Bloody Weapons 3_blad10

Silhouette Sabers : Dual Swords (1)
Bloody Weapons Dual_s10

Torment : Hammer (1)
Bloody Weapons Projec10

Vain : Whip Chain (2)
Bloody Weapons Whip_c10
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