Escellsia

A realm both vast and mysterious, largely unexplored by the people who inhabit it. While Guilds build men into masters and Nations continue their disputes, one would be a fool to assume that it is Kings who rule these lands...
 
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And That's a Wrap
Sun May 30, 2010 12:18 am by Kami
This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.

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Your Site-Moving Questions, Answered~!
Wed May 26, 2010 3:12 pm by Kami
We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.


Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …

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 My magic power

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Koji Hishika

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Posts : 8
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Join date : 2010-04-05
Age : 30
Guild : Antagonist

PostSubject: My magic power   Mon Apr 05, 2010 12:21 am

Magic I've Learned

Protect: A barrier that weakens the power of physical attacks severely.

Shell: A barrier that weakens the power of non-physical attacks severely

Fire: A level 1 spell. A small burst of fire.

Blizzard: A level 1 spell. Small shards of ice will stab at the foe and try to freeze them.

Thunder: A level 1 spell. A bolt of lightning shoots at the foe.

Cure: A level 1 spell. Heals health by a small amount and some wounds.

Silence: Uses sealing magic to seal and steal the voice, causing Silence on foe.

Poison: Magic that will poison whomever is hit by it.

Dispel: Removes all status enhancements and ailments of the foe hit by this.

Stona: Magic that will cure Petrification.

Cleanse: Heals some of the user's health and removes all Status Ailments.

Esuna: Removes all Status Ailments from the body.

Water: A level 1 spell. Releases a large torrent of water that will engulf and crush the foe slightly for a little while.
Aero: A level 1 spell. Small gust of wind that will shoot out sharpened blades of wind at the foe.

Sleep: Releases short range magic that will put all who touch it to sleep.

Slow: Slows down the flow of space and time around the foe to make everything they do Slow.

Immobilize: Magic that will cause the foe to be unable to move.

Reflect: Casts Reflect upon the user to make all non-physical attacks reflect back at the user for double their power.
Disable: Magic that will cause the foe to be unable to attack in any shape or form.

Vanish: The user vanishes, becoming invisible and intangible, making all physical attacks useless.

Oil: Spews magical oil that will make fire attacks do 3 times their original damage and power to whatever is coated in this Oil.

Drain: Sucks out the health of the foe via magical contact and restores the user's.

Syphon: Sucks out the chakra/magic/soulenergy of the foe via magical contact and restores the user's health.

Dark: A level 1 spell. A small explosion of darkness and shadows.

Aera: A level 2 spell. Makes large, sharpened gusts of wind shoot at the foe and surround them.

Cura: A level 2 spell. Heals mild wounds and health is restores a bit more.

Blizzara: A level 2 spell. Large shards of ice will stab at the foe and try to freeze and shatter them.

Fira: A level 2 spell. A large explosion of fire that will wrap around the foe.

Thundara: A level 2 spell. Multitudes of lightning shoot at the foe with powerful electrical currents.

Watera: A level 2 spell. Powerful water spell that will deluge the foe, engulf them and crush them in larger water currents.

Holyra: A level 2 spell. More powerful and large version of Holy that will make larger and stronger light purge the foe.

Darkra: A level 2 spell. A moderately large explosion of darkness of a greater range than Dark.

Gravity: Dark Magic uses the powerful pull of gravity by creating ultra high-density space

Sticky Fingers: Any physical projectile thrown will be caught, regardless of what it is or what it does, and then be kept for the user's self.

Magic Up: Increases magical attacks to double their original power.
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Abari Yatsutoru
Thane of the Province of Kiez
Thane of the Province of Kiez
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Age : 26
Nation : Province of Kiez
Guild : The Acadamy
Energy Type : Reiatsu, Kiddo, Navitas, Soulforce

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Race: Shinigami/Shrew

PostSubject: Re: My magic power   Mon Apr 05, 2010 11:13 am

so basically you copied and pasted the whole magic list thing from vescrutia and made your jutsu list
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Koji Hishika

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Age : 30
Guild : Antagonist

PostSubject: Re: My magic power   Mon Apr 05, 2010 12:25 pm

yup at least i being honest
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Ezekiel
White Shrew of the Province of Kiez
White Shrew of the Province of Kiez
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Join date : 2009-08-25
Age : 26
Nation : Province of Kiez
Guild : The Academy
Energy Type : Navitas, Chakra, Distortion Energy, Astral Energy, Soulforce, Reiatsu, Angelic Energy

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Race: Shrew

PostSubject: Re: My magic power   Mon Apr 05, 2010 10:26 pm

Epic......fail..... Neutral
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Taz
Journeyman of the Sunlit Kingdom
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Nation : Sunlit Kingdom
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PostSubject: Re: My magic power   Mon Apr 05, 2010 10:36 pm

Dear gawd, it looks better, but itll still need toning. And Im in no mood to take the time to go through it right now.

_________________


"OMG the queen of political knowledge 8D TAZ" -Unknown
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Miles Seiler
Knight of the Sunlit Kingdom
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Nation : Sunlit Kingdom
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PostSubject: Re: My magic power   Tue Apr 06, 2010 12:06 pm

then i will


first with cure, drain, and syphon (and only the level one spells please) you may have and with that you must realize that if you heal in mid battle it is only enough to stop bleeding NOT heal the wound completely


next with the elemental spells i would say level one spells only and to be fair if you want to keep some non elemental spells it's best you focus on one element first


next protect and shell do not lower power severely but somewhat at your rank if it lowers it severely it's too powerful at 7th rank



another point is

cleanse, esuna, sleep, dispel, poison, silence, slow, immobilize, reflect, and sticky fingers all do not have a 100% chance of success simply because you start at 7th rank and to know all these spells excluding the fact they are powerful spells is too powerful for a 7th rank


vanish is completley out of the question if you wish to keep the "physical attacks are useless" part if you want you can make it so it simply makes you invisible but still able to be harmed if located


as for stona. why would you even need that? as i recall spells require movement and speech to cast and that is pretty impossible if your a stone statue
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