Escellsia

A realm both vast and mysterious, largely unexplored by the people who inhabit it. While Guilds build men into masters and Nations continue their disputes, one would be a fool to assume that it is Kings who rule these lands...
 
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And That's a Wrap
Sun May 30, 2010 12:18 am by Kami
This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.

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Your Site-Moving Questions, Answered~!
Wed May 26, 2010 3:12 pm by Kami
We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.


Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …

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NightMare

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Posts : 129
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Join date : 2010-01-06
Age : 24
Nation : Citadel Risen of the Depths
Guild : The Academy
Energy Type : dark magic

Character sheet
Race: Dark Magic Lord

PostSubject: my magic   Tue Apr 06, 2010 1:48 pm

Magic Break-Lowers enemy's magic power

Liquid Steel-Sword attack with water element.

Poisona-Cures Poison

Power Break-Lowers enemy's attack power

Tornado-Air-elemental attack which leaves targets with single-digit HPs

Thundaga-Strong lightning-elemental attack. In CC, can cause Paralyzed status

Thunder Blade-Sword attack with thunder element

White Wind-Heals entire party of HP based on caster's current or maximum HP. In 12 it stops status effects from affecting an enemy

Ice Brand-Sword attack with ice element
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Taz
Journeyman of the Sunlit Kingdom
Journeyman of the Sunlit Kingdom
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Posts : 1282
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Join date : 2009-08-19
Age : 28
Nation : Sunlit Kingdom
Guild : The Covenant

PostSubject: Re: my magic   Tue Apr 06, 2010 2:24 pm

Where did these powers come from and how did your character gain them?

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"OMG the queen of political knowledge 8D TAZ" -Unknown
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Ezekiel
White Shrew of the Province of Kiez
White Shrew of the Province of Kiez
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Posts : 917
Rep. : 5
Join date : 2009-08-25
Age : 27
Nation : Province of Kiez
Guild : The Academy
Energy Type : Navitas, Chakra, Distortion Energy, Astral Energy, Soulforce, Reiatsu, Angelic Energy

Character sheet
Race: Shrew

PostSubject: Re: my magic   Tue Apr 06, 2010 3:34 pm

NightMare wrote:
Magic Break-Lowers enemy's magic power

Liquid Steel-Sword attack with water element.

Poisona-Cures Poison

Power Break-Lowers enemy's attack power

Tornado-Air-elemental attack which leaves targets with single-digit HPs

Thundaga-Strong lightning-elemental attack. In CC, can cause Paralyzed status

Thunder Blade-Sword attack with thunder element

White Wind-Heals entire party of HP based on caster's current or maximum HP. In 12 it stops status effects from affecting an enemy

Ice Brand-Sword attack with ice element


These look VERY similar to some of these.... Suspect

http://escellsianrealm.forumotion.com/techniques-and-abilities-f6/my-magic-power-t1331.htm

Just to let you know, bud, copying other peoples stuff is totally against the rules....if you read those, and followed them, you would know that.....
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Abari Yatsutoru
Thane of the Province of Kiez
Thane of the Province of Kiez
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Posts : 350
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Join date : 2010-01-08
Age : 26
Nation : Province of Kiez
Guild : The Acadamy
Energy Type : Reiatsu, Kiddo, Navitas, Soulforce

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Race: Shinigami/Shrew

PostSubject: Re: my magic   Tue Apr 06, 2010 3:39 pm

welll technically he copied and pasted from an the other site cause he couldnt have all those
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NightMare

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Join date : 2010-01-06
Age : 24
Nation : Citadel Risen of the Depths
Guild : The Academy
Energy Type : dark magic

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Race: Dark Magic Lord

PostSubject: Re: my magic   Tue Apr 06, 2010 5:51 pm

ok then you want me to copy a another person
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the General
Sentinel of the Province of Kiez
Sentinel of the Province of Kiez
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Posts : 1508
Rep. : 8
Join date : 2009-10-02
Age : 584
Nation : The Province of Kiez
Guild : The Creed
Energy Type : Kydarin Crystal/Tachyons, Navitas

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Race: Construct

PostSubject: Re: my magic   Tue Apr 06, 2010 5:55 pm

No we want you to think for yourself and do something original. like me. Everyone uses magic and chakra and I use technology.

just dont go stealing that idea.

try something like. traps and deception or wires that are spread out everywhere and melt stuff that touches them.
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NightMare

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Posts : 129
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Join date : 2010-01-06
Age : 24
Nation : Citadel Risen of the Depths
Guild : The Academy
Energy Type : dark magic

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Race: Dark Magic Lord

PostSubject: Re: my magic   Tue Apr 06, 2010 6:02 pm

so you said you do it to
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NightMare

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Posts : 129
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Join date : 2010-01-06
Age : 24
Nation : Citadel Risen of the Depths
Guild : The Academy
Energy Type : dark magic

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Race: Dark Magic Lord

PostSubject: Re: my magic   Tue Apr 06, 2010 6:15 pm

Shell: A barrier that weakens the power of non-physical attacks severely

Fire: A level 1 spell. A small burst of fire.

Blizzard: A level 1 spell. Small shards of ice will stab at the foe and try to freeze them

Thunder: A level 1 spell. A bolt of lightning shoots at the foe.

Cure: A level 1 spell. Heals health by a small amount and some wounds.

Slow: Slows down the flow of space and time around the foe to make everything they do Slow.

Immobilize: Magic that will cause the foe to be unable to move.

Gravity: Dark Magic uses the powerful pull of gravity by creating ultra high-density space

Sticky Fingers: Any physical projectile thrown will be caught, regardless of what it is or what it does, and then be kept for the user's self.

Magic Up: Increases magical attacks to double their original power.
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the General
Sentinel of the Province of Kiez
Sentinel of the Province of Kiez
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Posts : 1508
Rep. : 8
Join date : 2009-10-02
Age : 584
Nation : The Province of Kiez
Guild : The Creed
Energy Type : Kydarin Crystal/Tachyons, Navitas

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Race: Construct

PostSubject: Re: my magic   Tue Apr 06, 2010 6:20 pm

Sticky Fingers, Gravity, Immobilize and Slow sound too above your rank.

and is there a limit to how long you can use the magic up
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NightMare

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Age : 24
Nation : Citadel Risen of the Depths
Guild : The Academy
Energy Type : dark magic

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Race: Dark Magic Lord

PostSubject: Re: my magic   Tue Apr 06, 2010 6:33 pm

ok thank you i will remind of that
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Chizuni
Kage of the Swamps
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Age : 27
Nation : Village Hidden in the Swamps
Guild : The Academy
Energy Type : Chakra

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Race: Human

PostSubject: Re: my magic   Tue Apr 06, 2010 6:46 pm

Sticky Fingers would be limited to non-unique weapons of the opponents, since stealing them so easily shouldn't be....so like a simple kunai....but not a persons Zampakuto....and it shouldn't be a 100% change of catch...only like a 45% catch...

With that change, only the others, Gravity, Immobilize and Slow, are the ones to remove...or remove the Sticky Fingers if you cannot accept the changes I suggested....
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NightMare

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Posts : 129
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Join date : 2010-01-06
Age : 24
Nation : Citadel Risen of the Depths
Guild : The Academy
Energy Type : dark magic

Character sheet
Race: Dark Magic Lord

PostSubject: Re: my magic   Tue Apr 06, 2010 7:31 pm

ok i will do that
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