Escellsia

A realm both vast and mysterious, largely unexplored by the people who inhabit it. While Guilds build men into masters and Nations continue their disputes, one would be a fool to assume that it is Kings who rule these lands...
 
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And That's a Wrap
Sun May 30, 2010 12:18 am by Kami
This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.

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Your Site-Moving Questions, Answered~!
Wed May 26, 2010 3:12 pm by Kami
We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.


Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …

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 MAterials Shop

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the General
Sentinel of the Province of Kiez
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PostSubject: Materials Shop Suggestion   Sat Apr 10, 2010 11:06 pm

After reading through everyones weapons list. which took a very long time i might add. It comes to my attention that people like to make up random substances. So I decided to make a shop to sell and explain these random substances. I added a few major ones. Then skye locked it

http://escellsianrealm.forumotion.com/merchant-s-haven-f110/the-general-s-weapon-s-material-shop-t1354.htm#16650

is this seem like a good idea. so people do go calling their stuff invincible and unbreakable and untouchable.

(al though ill be going for good if gig kills me)
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Hilden Alderon
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PostSubject: Re: MAterials Shop   Sat Apr 10, 2010 11:11 pm

i will express my opinion once i calm down...that is IF i calm down from my rage.....goddamn crystal *goes off ranting to high hell*
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Skye Silverclaw
King of the Sunlit Kingdom
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PostSubject: Re: MAterials Shop   Sat Apr 10, 2010 11:18 pm

Make me seem like such a bad guy :c

I like the concept, but you need a valid in-story supply base. Where do you get these materials from? How do you get them? You also need an approved listing with approved prices and the approved definition of each material. That's just to make sure the shop doesn't provide a gateway to UNLIMITED POWER. *ehem*

But yeah, overall I'll say go for it.

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the General
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PostSubject: Re: MAterials Shop   Sat Apr 10, 2010 11:19 pm

With your help look over the non striked out one and find some good prices for things. Striked out means the General can't replicate the material, or there is only enough to make one weapons there fore it's priceless.
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Taz
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PostSubject: Re: MAterials Shop   Sun Apr 11, 2010 1:06 am

Im kinda on the fence with this one. Im willing to let you open up a shop on the grounds that what you sell doesnt make characters feel invincible, unbeatable, super-powered-awesome or what-have-you.

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Hilden Alderon
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PostSubject: Re: MAterials Shop   Sun Apr 11, 2010 12:21 pm

ok now that i have calmed down enough to think unbiased i am willing to accept this idea on one condition. once Miles is concious he is your provider. why? simple that way i can avoid you getting overpowered materials with miles acting as your provider for materials
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King Erik

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PostSubject: Re: MAterials Shop   Sun Apr 11, 2010 12:23 pm

We're finally gonna make a shop together eh Miles. you get half the cash and I get half the cash. things like Duranium and Rubidium can't be copied by miles. I'm gonna remove the Duranium part. and let you help me make prices better or more expensive depending on whats there.
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Hilden Alderon
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PostSubject: Re: MAterials Shop   Sun Apr 11, 2010 12:25 pm

what did you learn in the pre rank battle? nothing is 100% unable to be affected!!!! you just dont want miles to get a hold of it thats all! btw miles wont need the cash he will have his own store best to be 25% for miles and 75% for you)
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King Erik

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PostSubject: Re: MAterials Shop   Sun Apr 11, 2010 12:29 pm

can I make a store with miles as well so we both have one. and Duranium is only available of one steals the General's sword and dismantles it or the faith of heart remnants. but thats aside from the point.

after skye,, if skye unlocks it you pm me a list of prices and i'll edit that accordingly.
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Hilden Alderon
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PostSubject: Re: MAterials Shop   Sun Apr 11, 2010 12:32 pm

i will not work with you til you get over your obsession of always getting your way. just because you dont want someone to get something you make up stuff on the spot to avoid it!
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the General
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PostSubject: Re: MAterials Shop   Sun Apr 11, 2010 12:39 pm

Duranium was unattainable back on Ves. thats how miles got Nano-Steal. but since the General is gone for a while. yes i'll do it. and adamantium works the same basic way as Duranium.
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the General
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PostSubject: Re: MAterials Shop   Sat May 01, 2010 11:25 pm

Miles and I discussed something about him providing me with some of the supplies and giving them limits and prices. If he reads this he can further explain
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Miles Seiler
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PostSubject: Re: MAterials Shop   Sat May 01, 2010 11:27 pm

since miles can shape and replicate materials he studies the sample of miles could act as the supplier for many stores this store included. this can also provide me as a limiter to stop general from giving away too powerful of materials by using the ingame reason of "unable to replicate very easily for an unknown reason"
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