Escellsia

A realm both vast and mysterious, largely unexplored by the people who inhabit it. While Guilds build men into masters and Nations continue their disputes, one would be a fool to assume that it is Kings who rule these lands...
 
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And That's a Wrap
Sun May 30, 2010 12:18 am by Kami
This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.

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Your Site-Moving Questions, Answered~!
Wed May 26, 2010 3:12 pm by Kami
We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.


Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …

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 Teamwork and Ranks, Believe It!!!

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Kavaistyn
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PostSubject: Teamwork and Ranks, Believe It!!!   Tue Sep 22, 2009 10:05 pm

Another idea of mine that just hit me like 4 seconds ago. So as such, I haven't worked out all the kinks but here it goes. I used to RP on Gaia, and a few times, my friends and I would be fighting someone and unexpectedly do a devastating team attack or something of that nature. I think it would be awesome if each guild had the X-Men equivalent to the Danger Room. And teams of whatever can participate in the simulations to approve teamwork. Maybe they can discover which of their powers can combo well with one of their comrades powers and create team attacks or whatever. Also, it can help out with a few rank discrepencies. See, alot of people make look at rank and immediately gauge how they would fare against that person. In the danger room, you can train your "stats" or powers and get stronger. Let's face it, if we saw a 7th rank face off against a 1st rank, we'd immediately think the 1st rank would rape the 7th rank guy. But let's say this 7th rank guy has been in the danger room training like everyday for like 4 weeks and he's risen his stats to levels where he can compete on a 1st rank level, then the matchup won't seem so one-sided. Basically, it gets rid of the "Oh, you're only a 7th rank, you can't do this" scenarios. Now, of course, when you first join the site and are 7th ranks, the limitations are neccessary. But if you've been training your ass off, but have yet to take a ranking exam, I think your powers should still be respected.

Okay, here's how the danger room works. It's simple. There are 7 settings. 7th Rank, 6th rank, 5th rank, etc. Each setting increases the difficulty of the danger room. When you walk into the room, a nano machine attaches itself to you an adjusts to your body (the machine knows your strengths and weaknesses, and all that stuff). You CAN'T die in the Danger Room. But when an attack from the simulation hits you and would normally result in your death, instead of you actually dying, the nano machine will fully paralyze your body to simulate your "death". This let's you know that in a real situation, you would have died. Of course, the stuff that happens in the Danger Room are "real". So if you get burned in the Room, when you leave the Room, that burn will remain until it heals. Also, the Danger Room simulation ends when the particpant(s) say "End Sim" or something like that. Or when the participant(s) complete the objective. Okay, now for the stat tracking. This is similar to the record keeping for money. When you gain a new power or improve your abilities, simply go to your Jutsu list and list your current rank, the Guild you used the Danger Room in, the setting you had it on, previous skill, and what you improved. That goes for any new attacks you may have learned. So, it would look something like this;

Kazujin Palazzo - 7th Rank
Academy Guild Danger Room (Name of Thread): 2nd Rank Setting

Previous Strength - Can lift a maximum of 2 Tons
Current Strength - Can lift a maximum of 7 Tons

New Attack Discovered - Fartsplosion

Now. To keep people from padding their "stats", you must list the thread you trained in and all that good stuff. Also, it must be noted. The higher difficulty you train in, the higher your stats go or the stronger moves you can learn if you pass the sim. So, if you're a 3rd rank, but train on a 7th rank level, don't expect much of a stat increase if any at all. Also, no stat can increase if you didn't do anything in the sim to work on that stat. So, your strength won't increase if you didn't do anything strength wise. So when you update your justu list,, don't go increasing your strength when all you did was run for the entire damn time. The higher-ups can check over your "stats" to make sure you aren't increasing that shit TOO much. Working wit a TEAM can make things much easier and also increase friendships. It can also be fun to see what combos you can pull off with someone. Oh and if you and someone else have created a combo attack with each other, ya'll can put it in your justu lists. Basically, I think a Danger Room addition would help people become stronger, but it can also dilute this severe dependency to determine power based solely on rank. Basically, this gives people to be the Nejis or the Narutos of Escellsian if they want to. So uh yea, I know I still have some things to work out but this is what I have so far...


Last edited by Kazujin on Tue Sep 22, 2009 10:36 pm; edited 1 time in total
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Unknown
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PostSubject: Re: Teamwork and Ranks, Believe It!!!   Tue Sep 22, 2009 10:10 pm

I lurve this :3 nice job er, Xeno xD
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Falx
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PostSubject: Re: Teamwork and Ranks, Believe It!!!   Tue Sep 22, 2009 10:11 pm

Also like.....but one question....what is your definition of a Stat exactly....like the mastery thing in the ves, or.....?

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Kavaistyn
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PostSubject: Re: Teamwork and Ranks, Believe It!!!   Tue Sep 22, 2009 10:35 pm

Nope. When you update your justu list with your improvement, that's your stat. Basically all the shit you've improved are your "stats". So no, its not a mastery sheet. It's just so that yourself and others can keep track of your abilities and respect your power no matter what rank you are.
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Kavaistyn
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PostSubject: Re: Teamwork and Ranks, Believe It!!!   Tue Sep 22, 2009 10:51 pm

Anyone else?
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Skye Silverclaw
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PostSubject: Re: Teamwork and Ranks, Believe It!!!   Wed Sep 23, 2009 12:21 am

I like the idea, a lot actually. My only question is, who would roleplay the simulation? It can't be the person in there themselves I don't think, as that has the potental to make it too easy on themselves, or think it out beforehand and not on their feet, etc.

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Sadi D
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PostSubject: Re: Teamwork and Ranks, Believe It!!!   Wed Sep 23, 2009 1:40 am

Couldn't an admin or mod with some freetime do it?
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Kavaistyn
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PostSubject: Re: Teamwork and Ranks, Believe It!!!   Wed Sep 23, 2009 5:39 am

Someone a rank or two higher can roleplay the Sim. Or if you are a higher rank, someone at you level can roleplay the Sim. I dont want the Admins or Mods being overwhelmed. So, just PM the person you want to help you....
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Alyss Frey
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PostSubject: Re: Teamwork and Ranks, Believe It!!!   Wed Sep 23, 2009 7:27 am

He strikes again. :/

When do you NOT have ideas? Haha, maybe when we're not all swamped we'll think of some. Probably not as brilliant though.

Actually, Academy's room is supposed be a simulation room, but the other guilds don't have it. It'd be smart to switch for all of em to have these rooms.
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Susanoo
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PostSubject: Re: Teamwork and Ranks, Believe It!!!   Wed Sep 23, 2009 10:16 am

lol, This sounds a lot like what Susanoo used to do...the only downfall was that no one wanted to fight him after that. :/
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Kavaistyn
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PostSubject: Re: Teamwork and Ranks, Believe It!!!   Wed Sep 23, 2009 10:25 pm

Xzystins had that same effect on people lol....
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