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Escellsia

A realm both vast and mysterious, largely unexplored by the people who inhabit it. While Guilds build men into masters and Nations continue their disputes, one would be a fool to assume that it is Kings who rule these lands...
 
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And That's a Wrap
Escellsian Basics: Nations I_icon_minitimeSun May 30, 2010 12:18 am by Kami
This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.

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Your Site-Moving Questions, Answered~!
Escellsian Basics: Nations I_icon_minitimeWed May 26, 2010 3:12 pm by Kami
We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.


Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …

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 Escellsian Basics: Nations

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Escalus
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PostSubject: Escellsian Basics: Nations   Escellsian Basics: Nations I_icon_minitimeWed Jan 13, 2010 12:43 pm

Nations are various bodies of government scattered around Escellsia, founded and run by certain characters. Each Nation is unique in that it has a certain aspect to offer that can add to one's character, if they desire it. Nations also have specialized ranks, named differently from the standard 7th through 1st ranks of Nationless people. Listed below are the various nations and what they have to offer to your character.


The Province of Kiez
- Lead and maintained by Ezekiel, the Province holds the key to unlocking the secrets and powers of the Shrew, a super-human race with various reality-bending abilities depending on the user and their skill.

The Sunlit Kingdom
- Loosely ruled by Skye and Alyss, the Sunlit Kingdom holds the Summoning Chamber of the Holy Grail, which allows characters to randomly summon one Servant, a warrior of myth, lore or ancient history.

The Village Hidden in the Swamps
- A ninja village headed by Chizuni and Skelette, the Swamps carries the knowledge of how to bend and use Psynergy, an ancient art that blends physics and the elements. It also incorporates the arts of Demon Summoning.

The Citadel Risen from the Depths
- An older place than its existence on Escellsia suggests, Rozalyn leads this place which grants certain members the ability to wield the weapon of an Exorcist, the Anti-Akuma Weapon. Alternatively, they can choose to use the beastly powers of the Ga Rei


Characters of Escellsia can obviously only choose to serve one nation, and switching between them is incredibly difficult to pull off. So choose wisely which nation you wish to serve, and which power sounds most appetizing to your character(s). Oh, and let's not forget the occasional conflicts that happen, few leading to full-scale war...
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» Escellsian Basics: Ranks 101
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