A realm both vast and mysterious, largely unexplored by the people who inhabit it. While Guilds build men into masters and Nations continue their disputes, one would be a fool to assume that it is Kings who rule these lands...
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And That's a Wrap
Sun May 30, 2010 12:18 am by Kami
This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.

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Your Site-Moving Questions, Answered~!
Wed May 26, 2010 3:12 pm by Kami
We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.

Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …

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 Zennyth's Book Of Spells~!

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Drifter, 7th Rank
Drifter, 7th Rank

Posts : 166
Rep. : 3
Join date : 2009-09-21
Guild : The Academy
Energy Type : Magic

PostSubject: Zennyth's Book Of Spells~!   Mon Sep 21, 2009 4:15 pm

Codes for my reference...



Zennyth uses metal magic most of the time. This metal has to be readily availible for her to use, for drawing metal out of the ground takes WAY too much chakra to be used sensibily in a fight.
The metal that Zennyth uses can be used at any tempurature or density, and is highly resistant to most jutsu types.

Type 1
This will heat up the metal, and anything touching it. It depends on what tempurature Zennyth can maintain.

Type 2
This cools the metal, and anything touching it. This depends, again, on what tempurature Zennyth would be able to maintain.

Type 3
This will warp the metal into an object of Zennyth's choice. There must be enough metal to make this, or the object will be hollow, and not very strong.

Type 4
This animates the metal to seem like it's alive. It's not, of course, once Zennyth runs out of magic to use. The only form that doesn't require any magic to maintain is that of Zennyth's familiar, a metalic chinese dragon, about three feet in length.

Type 5
This will try to entrap the opponent or object in a dome of metal. This metal isn't very resistant to jutsus after a few moments, but it's a good way to buy time.

Type 6
One of the most costly of spells, and the degree of sevarity of the wound will effect the amount of magic used. The healing is permanant, unless it is simply to cure pain.

And that's all I can think of... For now~ ^^
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