A realm both vast and mysterious, largely unexplored by the people who inhabit it. While Guilds build men into masters and Nations continue their disputes, one would be a fool to assume that it is Kings who rule these lands...
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And That's a Wrap
Sun May 30, 2010 12:18 am by Kami
This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.

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Your Site-Moving Questions, Answered~!
Wed May 26, 2010 3:12 pm by Kami
We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.

Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …

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 Jecht's Stuff

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Drifter, 4th Rank
Drifter, 4th Rank

Posts : 30
Rep. : 0
Join date : 2009-08-20
Guild : The Academy
Energy Type : Soul Energy

PostSubject: Jecht's Stuff   Sat Dec 05, 2009 1:48 pm

Being a DeathScythe, Jecht has numerous and multiple soul abilities at his disposal, as well as weapons. His weapon are Scissors, and can shift and form any part of his body into any part of the scissors.

Sword Summon: A simple ability where Jecht can summon blades out of thin air.

Cross Hand Thrust: A powerful hand thrust that can use the shockwave generated by the thrust to cleave objects in two.

Sword Rain: This move can be done either from himself, or from the sky. Several blades project at high speeds at the target or designated area.

Sword Shift: With this ability, Jecht can manipulate the size of the blades he creates, as well as the blades generatd from his own body.

Puncture: The blads begin to spin at high speeds, becoming like drills that can skewer almost anything.

Blade from Celestia: Jecht can project a large amount of his own soul energy into the sky, and summon a massive shining blade to strike down as quick as lightning. Anything hit will be charred, affected by the tired soul, and have their soul corrupted. Jecht can only do this once a match and it takes alot out of him.

Rings: Rings of condensed soul energy (from the handle of the siccisors) that can constrict and tighten around the things inside of them. Things that are caught by these begin to feel the surges of Jecht's Tired Soul.

Tired Soul: Jecht's tired soul has they ability to tire out other souls and living things. The longer you are in contact with his soul, the more tired you get. Whether it is tired as in exhausted or sleepy will depend on the battle, since Jecht can use it either way.

Soul Quake: Jecht places his hand on the ground and releases a shockwave of soul energy through the surface of where ever he is. Anything that is touched by the shockwave will suffer minor effects of the Tired soul.

Soul wavelength: Jecht has a pretty big soul wavelength, which covers about a 30 ft radius around his body when he uses it. Anything within it becomes affected by the tired soul.

Soul Threads: Jecht can release soull energy strings that can attach themselves to their targets. Whatever is caught is minorly affected by the tired soul, but it is gradual, so the longer the strings are attached, the more tired you become.

Soul Smoke: Ject releases a massive smokescreen from his mouth. Whatever the smoke engulfs will become weakened, and it is suffocating all the same, since it is in fact smoke.

Soul Shock: Jecht can release a discharge of soul energy from his body. This can travel through some objects as if it were lightning.

Soul Sword: Jecht can create scissor blades out of his soul energy, and despite it being soul energy, it can still cut like a real blade.

Soul Strike: Jecht can use his soul energy to hit others, but they will suffer no external damage, but their soul will be effected by it. To many attacks to the soul can cause it to shatter.

Rapid Conjunction: Jecht can create several clones of himself using his soul energy. These clones are high above regular clones and Jecht's energy is divided amongst them.

Teleshock: The headphones that Jecht always carry can send random discharges through his head. Seems useless, but has its moments.

Soul sense: Jecht can sense other peoples souls.

Last edited by Jecht on Sat Dec 05, 2009 5:31 pm; edited 1 time in total
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Sentinel of the Province of Kiez
Sentinel of the Province of Kiez

Posts : 1508
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Join date : 2009-10-02
Age : 584
Nation : The Province of Kiez
Guild : The Creed
Energy Type : Kydarin Crystal/Tachyons, Navitas

Character sheet
Race: Construct

PostSubject: Re: Jecht's Stuff   Sat Dec 05, 2009 1:51 pm

you should explain what the tired soul is.
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Drifter, 4th Rank
Drifter, 4th Rank

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Join date : 2009-08-20
Guild : The Academy
Energy Type : Soul Energy

PostSubject: Re: Jecht's Stuff   Sat Dec 05, 2009 5:13 pm

I know that xP I had chores to finish first.
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