Escellsia

A realm both vast and mysterious, largely unexplored by the people who inhabit it. While Guilds build men into masters and Nations continue their disputes, one would be a fool to assume that it is Kings who rule these lands...
 
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And That's a Wrap
Sun May 30, 2010 12:18 am by Kami
This website is now officially closed. All topics must be finished, and all character must register on the New Website All ranking exams will be finished and ranked by a seperate proctor, and all money will be reset to $200 for everyone in order to make way for the new currency system, coming soon.

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Your Site-Moving Questions, Answered~!
Wed May 26, 2010 3:12 pm by Kami
We've been getting a good amount of questions regarding the move and the time skip that the move will created for all characters. So here are a few general questions, along with their answers, and of course feel free to post any more concerns you have here.


Q: What abilities or weapons will we be able to add or expand on?
A: Not a whole lot, honestly. I'd say a few improvements on what you already have, but not by a lot, as well as maybe one or two new techniques. Let's not do a major overhaul, because that would then disrupt your rank, which will not change in the move. As for weapons, …

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 Noel's Abilities (Work In Progress)

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Noel

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Posts : 7
Rep. : 0
Join date : 2010-01-13
Energy Type : Magic (500 Point Limit)

PostSubject: Noel's Abilities (Work In Progress)   Fri Jan 15, 2010 3:09 am

Physical Attributes


Skills

Immunities

Spells

*Dispel: A powerful charm that can negate the effect of most types of illusions. However, before Dispel can be used, the user must become aware that they are observing/within an illusion in the first place.

Dispel costs 25 points per use.

Flare:

*Sticky Breath: A wide jet of thick mist formed from spit infused with magic. Sticky Breath has two uses. First, . Secondly, it can be used to depower incoming projectiles and energy/magic attacks (friction) and cut their power and/or velocity significantly (ie. heavy attack becomes a medium attack, medium attack becomes light attack, etc).

*Geo Slab:

*Geo Barrier:

*Geo Claymore (Geo Barrier):

*Geo Stigma:





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